Review-in-progress note: this piece is based on Fobri's official Steam page, the official site, trailer/press materials, and current store details. We are not scoring Burglin' Gnomes until we can verify real multiplayer sessions, stability, pacing, and progression depth ourselves.
Burglin' Gnomes has one of those pitches that makes you stop scrolling: you and up to five friends are tiny gnomes breaking into human homes, grabbing whatever is not nailed down, repurposing household junk, and trying to stay alive long enough to please someone called the High-Gnome. That is either brilliant co-op fuel or a joke that burns through its best material in one evening. Honestly, both outcomes feel possible.
The game launches on Steam today, June 10, from developer and publisher Fobri. Steam lists it as an action-adventure game with single-player and online co-op support, Steam Cloud, Family Sharing, and a Steam Deck rating of Playable. The official FAQ is also clear about the platform situation: this is a PC Steam release for now, with no Android, iOS, PlayStation, Xbox, or Switch version announced.
What you actually do
The loop is built around house raids. Players sneak into oversized human spaces, steal useful items, complete jobs for the High-Gnome, craft equipment, build functional furniture, and upgrade their home between runs. The Steam description also leans into rescue moments and environmental danger, with the gnomes described as small, fragile, and very capable of dying in horrible ways. Cute little criminals, apparently made of wet crackers.
That mix matters. A co-op chaos game cannot survive on yelling alone. The best ones give each player a job, a reason to split up, and just enough pressure for bad decisions to become funny instead of irritating. Burglin' Gnomes already has the ingredients on paper: stealth, looting, crafting, task pressure, home upgrades, and teammate rescue. The question is whether those parts create real teamwork or just six people colliding in a kitchen while physics does slapstick in the corner.
The promise: a silly premise with a progression spine
The most encouraging part is the crafting and home-upgrade layer. If the loot you steal changes what you can build, and those upgrades make later raids more interesting, the game has a shot at lasting past the initial "look, I am a goblin with a toaster" phase. The official Steam copy says players can craft equipment, build functional furniture, and upgrade their home with stolen haul. That sounds like the bit has some structure under it.
It also gives solo players something to watch. Steam lists single-player, but the whole pitch screams group chaos. A solo run will need readable objectives, sensible pacing, and enough progression friction to feel satisfying without turning into chore management. If the design assumes a full group at all times, solo gnomes may end up less like master thieves and more like unpaid interns with tiny hats.
The risks: comedy fatigue and co-op readability
The obvious danger is novelty collapse. Many viral co-op games start strong because the first hour is all surprise, screaming, and clipped disaster videos. Then the systems underneath have to carry the next ten hours. Burglin' Gnomes will need varied houses, meaningful task pressure, and enough threat variety to keep raids from turning into the same messy burglary with different wallpaper.
Readability may be the bigger test. Six-player online co-op sounds generous, but it can also turn a small-space stealth game into visual soup. Players need to understand what the High-Gnome wants, who is in danger, what is worth stealing, when to extract, and how crafted tools change the plan. If that information lands cleanly, the chaos becomes social comedy. If it does not, everyone just yells over a UI they stopped trusting ten minutes ago.
Steam Deck and content notes
Steam currently marks Burglin' Gnomes as Playable on Steam Deck, not Verified. That is useful, but it is not the same as a performance verdict. We still want to check text legibility, controls, frame pacing, online stability, and how comfortable the game feels on a smaller screen before recommending it as a Deck pick.
Players should also check the mature-content note before buying. Steam says the game may show censored human nudity during scenes such as bathing, with an option to turn it off, and that gnomes can die through dismemberment and other brutal outcomes. So yes, the tiny-hat burglary game has a content warning. Naturally.
Early recommendation
Right now, Burglin' Gnomes is one to watch if your group likes messy co-op experiments, physics comedy, stealth-adjacent nonsense, and progression systems that give the screaming a purpose. It is not a scored review yet. The official materials sell a strong setup, but the real verdict depends on multiplayer stability, mission variety, solo balance, and whether the crafting loop keeps paying rent after the joke has introduced itself.
If you are already sold on the premise, wishlist it on Steam and wait for early player reports before dragging the whole Discord into a gnome crime spree. If those reports say the raids stay fresh, we may have a very stupid little winner on our hands. I mean that lovingly.
Sources: Steam store page, official Burglin' Gnomes site, and Fobri's linked press materials.