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Articles tagged with: live-service

4 articles
The Endgame Is Eating the Game
Opinion

The Endgame Is Eating the Game

By Britney McShade

A post-credits grind can be great. Bolting one onto every game turns finales into onboarding screens and playtime into unpaid admin.

Oct 03, 2026 4 min read
#live-service #game design #Opinion
Dead by Daylight is planning the next decade, not a sequel
News

Dead by Daylight is planning the next decade, not a sequel

By Reed Calder

Behaviour's 10th anniversary roadmap puts Jason Voorhees, Terrifier, community chapters, modding tools, and a 2027 visual overhaul on the same board.

Jun 15, 2026 4 min read
#live-service #Horror Games #Dead by Daylight
Please Let Games End Before They Start Begging
Opinion

Please Let Games End Before They Start Begging

By Britney McShade

A good ending respects the player. Not every game needs a forever grind, a weekly checklist, or an endgame treadmill wearing a fake mustache.

Jun 13, 2026 4 min read
#live-service #game design #Opinion
The Live-Service Tightrope: Why Some Games Soar and Others Nosedive
News

The Live-Service Tightrope: Why Some Games Soar and Others Nosedive

By Reed Calder

Volatile world of live-service games. We break down why so many titles crash and burn shortly after launch, while others build lasting empires, and what developers can learn from the graveyard of good intentions.

Jul 10, 2025 6 min read
#game development #monetization #live-service

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