Give Me the Messy Game With a Pulse
Perfect games are nice. The ones players remember for decades are often stranger: rough, stubborn, full of ideas, and impossible to mistake for anything else.
Perfect games are nice. The ones players remember for decades are often stranger: rough, stubborn, full of ideas, and impossible to mistake for anything else.
Cult classics endure because they had a point of view. Games need polish, yes, but the medium gets dull when every rough edge is sanded flat before it can mean anything.
Players are making Valveās controller sing through its haptics, and yes, it is ridiculous. It is also exactly the kind of harmless hardware witchcraft PC gaming does best.