Short Games Respect the Clock We Actually Have
A huge open world can be wonderful, but the six-hour game is starting to feel like a gift: focused, memorable, and honest about the time players can spare.
A huge open world can be wonderful, but the six-hour game is starting to feel like a gift: focused, memorable, and honest about the time players can spare.
A focused six-hour game can feel more generous than a giant map packed with chores. Time is part of value now, whether publishers want to admit it or not.