Creepshow has been quiet long enough that you would be forgiven for assuming the game had wandered into the fog and stayed there. Instead, DreadXP and PHL Collective have put it back under the lamp with a Steam page, a trailer, and a planned PC release window: August 2026.
The useful part is not just that an old horror name is getting a game. Licensed horror adaptations can go wrong in such specific, exhausting ways. The interesting bit is the shape of this one. Creepshow is being pitched as a point-and-click horror adventure, which is one of the cleaner matches for a property built around nasty little stories, comic-book framing, and punchline cruelty.
Steam lists the game as an adventure title from developer PHL Collective and publisher DreadXP. It is not available yet, but the store page is live for wishlisting. The official description calls it a "deliciously dark horror anthology" inspired by Shudder's Creepshow series, with a structure built around self-contained tales, dark humor, comic-book environments, and horror mini-games threaded through each story.
A mall trip, a fortune-teller, and stories that bite back
The central setup follows Danny and his friends after a bad day at the mall turns into something much uglier. Their search for answers about Danny's father leads them to The Reader, a mysterious fortune-teller with a taste for treacherous tales. From there, the game leans into the anthology format: one overarching narrative, plus two additional self-contained stories, according to the Steam listing.
That matters because Creepshow does not really need one giant lore bible to work. It needs a strong setup, a nasty turn, and enough personality that the ending lands instead of just happening. Point-and-click pacing could help there. Slower exploration gives the art team room to sell the comic panels, props, gross little background details, and the creeping sense that every object in the room is probably evidence or a trap.
The Steam page also lists full controller support, Steam achievements, Steam Cloud, family sharing, and support for English plus several subtitle languages. The minimum PC requirements are modest by 2026 standards: Windows 10 or newer, 8 GB RAM, a quad-core Intel or AMD CPU at 2.0 GHz or faster, a GTX 960-class GPU, DirectX 11, and 3 GB of storage.
DreadXP is the right kind of suspicious
DreadXP is not some random logo slapped onto the poster. The publisher has been attached to a run of odd, specific horror games, including The Mortuary Assistant, My Friendly Neighborhood, Dread Delusion, White Knuckle, and the Dread X Collection projects. That does not guarantee Creepshow will work. It does mean the pitch is coming from a label that understands horror games can be grimy, funny, strange, and small on purpose.
The announcement also names Brian Clarke, known for The Mortuary Assistant, in a creative direction role. Again, not a blank check. But for a game trying to bottle horror-anthology timing, that credit is more relevant than a generic promise that the adaptation will "honor the brand." Please, no more brand-honoring. Give us a cursed room, a bad decision, and consequences with teeth.
DreadXP founder and CEO Patrick Ewald said the teams at AMC, PHL, and DreadXP wanted the game to feel like players are living, or dying, inside a Creepshow episode. That is exactly the line this project has to walk. If it becomes a museum tour of references, it will feel dead. If the individual stories are sharp enough to stand alone, the license suddenly becomes useful instead of heavy.
What players should watch before August
For now, this is a Steam-only announcement. Neither the Steam page nor the announcement materials list PlayStation, Xbox, or Switch versions, so PC is the only confirmed platform. The page also does not have user reviews yet, because the game is not out.
The big questions are practical ones. How much interaction do those horror mini-games add? Are the self-contained tales genuinely different, or just different backdrops for the same puzzle loop? Does the comic-book presentation stay readable while the game is in motion? And, maybe most important for a horror anthology, do the endings actually sting?
If you are already in the DreadXP orbit, this is worth putting on the Steam wishlist rather than forgetting until August sneaks up. If you are mainly here for Creepshow, keep your expectations in the right lane. This does not look like a big-budget horror spectacle. It looks like a smaller, pulpier adventure game trying to use the license in the one way that might actually fit.