Give Me the Messy Game With a Pulse
Perfect games are nice. The ones players remember for decades are often stranger: rough, stubborn, full of ideas, and impossible to mistake for anything else.
Perfect games are nice. The ones players remember for decades are often stranger: rough, stubborn, full of ideas, and impossible to mistake for anything else.
Cult classics endure because they had a point of view. Games need polish, yes, but the medium gets dull when every rough edge is sanded flat before it can mean anything.